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Email or Phone: Password:Explore all our Disney Movies to find Disney+ originals, classic and new upcoming films, and even Blu-rays, DVDs and downloads. Press alt + / to open this menu. NIGHTMARE TEACHER EP 6 FULL ENG SUB KOREA HORROR DRAMA LIKE AND SHARE THIS PAGE FOR MORE. NIGHTMARE TEACHER EP 6 FULL ENG SUB KOREA HORROR DRAMA LIKE AND SHARE THIS PAGE FOR MORE.
But in order to do so, his mentor the Goblin Queen tells him that he must take human form and kiss humans 10 times. (2020) Ban Sook is a 160-year-old goblin who wants nothing more than to be human. 15.3 Concept art, models, and pre-launch imagesKiss Goblin (2020) Kiss Goblin.
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Her feet and hands are bare. Up close, she has black bob-cut hair with bangs that completely obscure the top half of her face, only revealing her tiny nose and mouth. She wears a bright yellow raincoat that ends just above her knees with three buttons, two pockets, and a rhombus-shaped hood. AppearanceSix is much smaller than the adult characters of the series, being barely a third of their height with an extremely small, thin frame. Six is not a normal child. She has already seen more than any normal child ever should, but then.
On one occasion, a friendly Nome offered Six who was starving a sausage to eat. She has an insatiable hunger and will eat virtually anything to satisfy it, with her diet gradually becoming darker and more desperate over the course of the game. Six frequently displays the characteristics of an anti-hero she does not seem to care about saving the other children trapped aboard the Maw and will do whatever it takes to survive and escape the resort by herself, with little to no help from anyone else. Her face is hidden by her grown out hair, and stretched out raincoat.Little is known about Six's past before the games and comics' events, but it's stated that she "belongs elsewhere" , implying that she used to live somewhere else before the events in the games and comics.Like all the other characters in the Little Nightmares series, Six does not speak however, her personality can be inferred through her actions. Her body is completely warped and lanky, her left foot seems to be dislocated judging by her structure.
She joins forces with Mono in Little Nightmares II and, temporarily, with The Girl in the Yellow Raincoat. However, when she finds herself in a quandary, Six does seem capable of realizing what she can and cannot handle on her own. She almost never makes any attempt to help them or, as in the case of Mono, (initially) rejects any of their own help outright, demonstrating that she is concerned first and foremost with her own survival and escape.
The heroine really seemed to show genuine concern and compassion for Mono as she constantly pulls him out of the transmission he uses to get into the hallway. The girl's confidence in Mono began to grow after he saved her from bullies, and accepts his help when he offers to help her get back on her feet. After that, Six seemed more than willing to work with him from now on. However, this did not save the Girl the mistress of the Nest survived, and launched herself and the Girl in the Yellow Raincoat into the ocean where they both presumably drowned.It was initially thought that Mono was a special occasion for Six, as he offered his help, although she refused at first.
She also tends to make use of the environment when bored. This can be seen by Six killing a Bully with her bare hands, breaking some mannequin fingers, showing no remorse to the Doctor and instead finding some warmth by the fire that burns him, and kicking a Viewer's body. After that, Six chases Mono and will attack him if he gets too close, anywhere near her music box, or if he calls to her.Throughout the game in Little Nightmares II, Six displays savage tendencies after Mono freed her in the School. This incident may indicate that Six was simply using Mono as a means to an end, since she does not express any compassion or horror afterward however, there may be another reason for her betrayal.In her distorted form, Six is very protective of her music box and initially not hostile toward Mono, that is, until he damages her music box with a mallet which apparently angers her. However, towards the end of the game, when Six caught Mono mid-jump during their escape from the Black Tower, instead of picking him up, she lets Mono fall and leaves him for dead. She also encourages Mono to flee when they see Thin Man approach them through the TV, ignoring her instincts to stay close to him.
If it is necessary for Six to activate a button that is too high, or if she needs to distract the enemy, the heroine can pick up any object and throw it with the necessary force. She is a gifted climber and can run for extended periods of time, thanks to which she manages to escape from enemies. After killing the Lady and absorbing her powers, however, Six truly begins to live up to the game's title.Six, despite her age, is quite quick and agile. She frequently throws objects at buttons she couldn't reach normally, for example and towards the end of Little Nightmares, incapacitates the Lady using a mirror, having somehow deduced the weakness from all the shattered mirrors around her living quarters. She is a proficient puzzle solver. Six also seems to display self awareness throughout the game, showing that she herself knows that she is not a nice person.Despite her apparent apathy and animal-like cravings, Six displays a high level of intelligence and slyness, being clever enough to evade and/or hide from her pursuers assisted by her inferior size.
She then transcends through the Maw.Unfortunately, she is again stricken by hunger pains, which she sates by devouring a trapped living rat.She eventually enters the kitchen regions, where she confronts a pair of twin chefs who are in charge of preparing the Maw's annual feast. Six escapes again shortly after, resulting in a long game of cat and mouse in the lower parts of the Maw until Six manages to defeat the Janitor by severing his arms with a watertight door. Another child sees her and throws her a piece of bread to help.The Janitor quickly discovers that Six has escaped, and traps her in a cage when her hunger pains return, using a piece of meat as bait. Upon waking from a dream about the Lady, Six begins to make her way back to the outside but soon finds herself stricken by hunger pains that severely weaken her. If one is available Six can light the nearest lantern or candle, which will be enough to constantly illuminate a portion of the terrain.Six is shown to be rather strong in Little Nightmares II, being able to kill a Bully with only her hands, tear off planks in which Mono was unable to and hold closed large metal doors with monsters behind them, she is also significantly faster, easily outrunning Mono when able to and also jumping much farther than him, but to her disadvantage, her stamina is worse than his as she tends to get tired and slow down when running for long periods of time.At some point after her arrival, Six manages to break away from other children, taking refuge in the bowels of the Maw.
The event is hosted by a woman simply known as "the Lady", who watches the Guests from a balcony.
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